Slow Hunter Brain |
Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
25 |
INT |
10 |
15 |
25 |
14- |
PER Roll 14- |
10 |
DEX |
10 |
0 |
10 |
11- |
|
3 |
SPD |
2.0 |
10 |
3 |
|
Phases: 4, 8, 12 |
|
|
Cost |
Powers |
END |
14 |
Aid-OCV 7d6 (42 Active Points); Only to Aid Self (-1), One Use At A Time (-1), Conditional Power-only against one target Power does not work in Very Uncommon Circumstances (-0) | 4 |
8 |
Mental Defense (10 points total), Inherent (+1/4) (12 Active Points); Always On (-1/2) | 0 |
8 |
Power Defense (10 points), Inherent (+1/4) (12 Active Points); Always On (-1/2) | 0 |
|
| Talents |
3 |
Absolute Time Sense |
5 |
Eidetic Memory |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
1 |
Program |
|
| Skills |
3 |
Mimicry 14- |
3 |
Stealth 11- |
3 |
PS 12- |
10 |
+2 with a large group of attacks |
3 |
Shadowing 14- |
3 |
Climbing 11- |
5 |
Skipover Sprayfire |
|
Total Powers & Skills Cost: 77 |
|
Total Cost: 124 |
|
125+ |
Disadvantages |
10 |
Distinctive Features- combat droid brain: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) |
10 |
Social Complication- expensive bit of hardware: Frequently, Minor |
5 |
Unluck: 1d6 |
|
Total Disadvantages Points: 25 |