Cost |
Powers |
END |
20 |
+11 OCV (55 Active Points); Must make a Per roll with a targeting Sense, +1 OCV/Success -1/20 Active points (-1 1/4), Only with Ranged Attacks Power does not work in Common Circumstances (-1/2) | |
4 |
+3 OCV (15 Active Points); Must make a Per roll with a targeting Sense, +1 OCV/Success -1/20 Active points (-1 1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Only with Ranged Attacks Power does not work in Common Circumstances (-1/2) | |
5 |
+3 PER with all Sense Groups (9 Active Points); Only to offset modifiers towards active points with targeting system (-3/4) | 0 |
1 |
+1 PER with all Sense Groups (3 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Only to offset modifiers towards active points with targeting system (-3/4) | 0 |
7 |
Aid int 5d6 (30 Active Points); only for int skills Power loses about half of its effectiveness (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only to Aid Others (-1/2), immediately dissipates when roll is made Power loses about a third of its effectiveness (-1/2), People who are aided must concentrate (1/2 DCV; -1/4) | 3 |
|
| Talents |
5 |
Eidetic Memory |
5 |
Eidetic Memory |
3 |
Lightning Calculator |
3 |
Absolute Time Sense |
|
| Skills |
3 |
Analyze Weapons: Combat 17- |
3 |
Combat Piloting 13- |
3 |
Electronics 17- |
3 |
Forensic Medicine 17- |
3 |
Navigation 17- |
3 |
Paramedics 17- |
3 |
Security Systems 17- |
3 |
Systems Operation 17- |
0 |
TF: Military Spacecraft |
6 |
WF: Beam Weapons, Energy Weapons, Vehicle Weapons (group) |