Reviews
Cities of
Death
Woodland
Scenics Realistic Water
The New Eldar Codex (4th ed.)
Cities of
Death by Games Workshop
Official info
here
Overpriced crap
here
Well, I wasn’t tapped for
playtesting or anything like that, but as a scenery guy,
you can imagine how excited I was by Cities of Death. I
am pretty against 40k boards that look like the Space
Marines are attempting to stop the evil of the World
Eaters from killing Bambi’s mother. You know who you
are; you have a thousand dollars worth of Tau, you’ve
painted them to a Golden Demon standard so that they can
fight in…a meadow.
So, that’s my main reason for
wholeheartedly endorsing Cities of Death. Even had they
based the supplement on Rogue Trader rules and
reintroduced the Slann, I still would have been for the
push for people to make their battlefields look like
something out of Terminator or Universal Soldier. 40k
is a long way in the future after 38,000 years of
intergalactic war. I’m not sure there are any trees
left (unless they’re like man eating and have steel bark
or something like that).
Now a confession, I liked
Cityfight. Mainly, the problem with that supplement was
that so many rules were changed in order to prop up a
crappy cover system within the game mechanic that it was
like playing 40k for people who could get close to the
table and do a bit of math. Plus, rules for sentry
drones and turrets and crap like that. This is my major
complaint about 40k. How come no one thought in 38,000
years to put a gun on the building made of steel
reinforced four feet of concrete. I mean, the thing can
survive a orbital bombardment, but it is defenseless
against an Eldar guardian squad unless the five marines
out front can step up to the plate.
Cities of Death kind of handles
sentries, but that’s not the main advantage to the
book. By the way, for those of you saying, “no, in
fact, they don’t handle sentries,” it’s a booby trap
stratagem. And for those of you who are asking, “what’s
a stratagem?” Those are the things that Cities of Death
really add to the game, and they range from new ways to
come onto the board to the ability to blow up buildings
to razorwire.
Now, here are a few of my
complaints. There already should have been a way to
blow up scenery and there already should have been rules
for razorwire and minefields that were easy to use and
would come up every game. There are a lot of players
out there, and if you have ONE guy in the group who says
things like, “what’s that?” or “I don’t think we should
put down stuff like that?” or “how does that work
again?” forget it. Relying on house rules for this
means that no one makes their battlefield look like a
battlefield, but I digress.
Cities of Death doesn’t exactly
solve the problem to my satisfaction. You can destroy
building and scenery, but the only things that really
work (aside from the Demolition Strategem) are Strength
10 weapons. DAMN! It would have been nice to make it
harder for the lascannons and bright lances to take out
the ministrations building, but it still should have
been possible. This brings up another point: Cities of
Death defines a state of building between total
decimation and “aint it pretty” where basically the
building is treacherous ground. I would suggest that
either you make all the buildings in your Cities of
Death games treacherous ground or at least make them
more numerous than the supplement suggests.
Here’s why. Unless you’ve taken a
hit to the head recently, you’re pretty much assured a
4+ invulnerable save in Cities of Death. For those of
you who haven’t read the supplement, I’ll say that
again. 4+ Invulnerable Save. For everyone.
City ruins, 4+ invulnerable. City building 4+
invulnerable. Basically, if you’re involved with any
part of the board other than blank areas 4+
Invulnerable. And there are stratagems that will make
that better. Not to mention Chameleoline, or crazy
Ranger stuff. That means that there are troops that
might have a 2+ Invulnerable Save. Great.
Yes, but everyone gets those save
so it’s all fair, right?
Wrong.
Space Marines and Chaos and those
kinds of troops pay for their armor save. In some cases
they pay through the nose. Other troops, say Dark Eldar
Wytches only work because their save is crap. Give them
a good save and there’s no stopping them. Let me try
this another way. The Dark Eldar guardian costs
something like 8 pts, and for an additional few points
(I think 12, but don’t quote me) you can give a whole
bunch of them dark lances. That’s a crap load of guys
for 20 points with strength 8 weapons and a 4+
invulnerable save. Think of an army like IG. You give
them a 4+ invulnerable save without making anything
harder for them and you’ve handed them the game.
If you make more buildings
treacherous ground, then at least occasionally, people
will have to make a save against their armor rather than
their cover, and in that situation the high armored
people will at least get some return for their points,
though admittedly, not much. But something is better
than nothing.
Plus, a bunch of dangerous ground
is going to make all those poorly armored assault troops
think twice about just running through a condemned
building. Yes, the Wytches will get a 4+ Invulnerable,
but fewer will reach you.
I think without altering the rules
at least a little bit, either don’t play Space Marines
or only get those stratagems that allow you to turn
buildings into dangerous terrain and use them right
away. But that’s unfortunate because it means that
you’ll never get to buy much else. And come on…don’t we
all want a dreadnaught with a wrecking ball.
Yes, I think we do.
Woodland
Scenics Realistic Water
The whole thing started when someone on one of my Ebay
auctions asked me if I ever made rivers. Two things:
first of all, I can see how many (but not who) are
watching my auctions. If there is one or two people, no
big deal, but three and above is generally a good
indication that something is going to sell, though not
always. Second, people can ask me questions or contact
me quite at their leisure on Ebay and some do. I see
both of these occasions as opportunities to feel proud
of my work. It’s easy to get discouraged when you put
something up for auction and it simply doesn’t sell.
It’s easy to think that it’s because you flubbed it, or
you’re not very good at this, or whatever, but the truth
is items sometimes just don’t sell. The time of month
and its proximity to the day the rent is due has a lot
to do with it, but in some cases, nobody’s interested in
broken imperial symbols that week. No big whoop. It’s
important during those times to have other means of
measuring your success, and I find that comments from
Ebay’ers and silent watchers are a comfort to me.
Anyway, when someone asks you if you’ll make something,
it’s sort of exciting. First of all, if one person
asks, you assume there are ten more who are just
waiting. That means there’s a market for the thing you
want to make. Second, if someone asks, it means that
someone is watching you work, and I don’t care what
anyone says, artist’s need an audience. And yes, I kind
of consider myself an artist.
So, when someone asked me if I would make a river, my
response was a resounding yes. Now it was just a matter
of making the damn river.
Every site I looked at told me that a river could not be
made from resin on top of Styrofoam. For good reason,
but I’ll get to that. And so I began the way any idiot
would begin. I began by making the river “piece” so
that I could mold it, so that I could cast something not
made out of Styrofoam that I could pour resin into. Do
you see what I’m essentially saying? No Styrofoam
allowed meant that I had to make a river bank out of
plaster. I figured I had to make four pieces: 2
straight, one 90 degree turn, and one T. First, I made
the entire river plate with a base of foam core and
sides made out of plaster of paris with the rocks in.
Once dried, I brushed on the latex and quick dried it
with a blowdrier.
In 85 degree heat with a hundred percent humidity.
I
applied eight layers. They all, of course, ripped,
because latex is useless.
I
figured that the problem was the texture (since that’s
where the latex ripped) so I made the next piece without
texture. Just a bank made out of Styrofoam on a foam
core plank. I covered that with latex which I forced
dry with a hair drier and it too ripped because, as I
mentioned before, latex is useless.
It was then that I decided that I could try Realistic
Water from Woodland Scenics. I suppose this could be a
review of latex, in that it is utterly and totally
useless, and under no circumstance should you use it to
make molds of things for miniature wargaming (the jury’s
still out for larger things, but then, I don’t make
larger things). But it isn’t a review of latex at all.
Look anywhere on the internet and it’ll tell you, “don’t
use liquid latex.” There’s always a bit of back
peddling about it—I think because casters and mold
makers are convinced that someone must be having success
with liquid latex as it’s still on the market and seems
to be doing pretty well, but I can assure you, don’t buy
it. Maybe after years of experience you can cast
things, but you won’t with your first fifteen jars of
the stuff. If you’re going to use it, use it to make
creepy alien effects.
The thing is, I figured that the realistic water would
be my white knight coming to rescue this pitiful project
from the realm of the impossible. After all, it is
something like $15 a bottle. And I didn’t even care
about the price. If I had to go through 6 bottles to
make one river, fine, as long as I made the river..
Well, let’s see, first off Woodland Scenics advises that
you see off the basin that is to hold the Realistic
water. Here’s what I did. I assumed that the plaster
on the banks would hold back the sides of the basin and
for the front and back of the stream, I applied about a
half inch of hot glue. The hot glue had the added
benefit of looking enough like water that I could streak
it down the plate and make wave effects when the
Realistic water was poured. Then I poured the Realistic
Water.
Okay, first of all, the realistic water molecule must be
smaller than air. I poured water in plates later to
test its seal. It didn’t matter, the realistic water
was pouring through the basin within an hour on anything
I poured it into. I am convinced that if poured into a
glass, the next day, the glass would be empty surrounded
by a puddle of Realistic Water.
And it wouldn’t be dry because Realistic Water takes
something like three days to dry. If the price of this
product wasn’t prohibitive, consider those two
characteristics: it won’t stay where it’s supposed to
go, and it takes an ungodly amount of time to dry.
In short, don’t buy this product.
Thus ends the review of Realistic Water. The solution
to my dilemma is continued over in
tips, under making water out
of resin.
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